This paper describes the PASH participation in TREC 2021 Deep Learning Track. In the recall stage, we adopt a scheme combining sparse and dense retrieval method. In the multi-stage ranking phase, point-wise and pair-wise ranking strategies are used one after another based on model continual pre-trained on general knowledge and document-level data. Compared to TREC 2020 Deep Learning Track, we have additionally introduced the generative model T5 to further enhance the performance.
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建模语义信息对于场景文本识别有用。在这项工作中,我们建议与视觉语义变压器(VST)共同模拟语义和视觉信息。 VST首先从具有变压器模块和主视觉语义对齐模块中的视觉特征映射明确地提取主语义信息。然后将语义信息与视觉特征映射(被视为序列)连接以形成伪多域序列,该伪多域序列组合视觉和语义信息,随后将其馈入基于变压器的交互模块,以便能够在视觉和视觉之间学习相互作用语义特征。以这种方式,可以通过语义信息和反之亦然可以增强视觉特征。可视特征的增强版本通过辅助视觉 - 语义对准模块进一步解码,其与主要一个共享权重。最后,通过获得最终文本预测的第三变压器模块共同处理解码的视觉特征和增强的语义特征。在包括常规/不规则文本识别数据集的七个公共基准测试中的实验验证了我们所提出的模型,在七个基准中的四个基准中达到最先进的效果。
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分布式随机梯度下降(SGD)方法已广泛应用于大型深度学习,梯度集体方法至关重要,以确保分布式深度学习系统的培训可扩展性。已广泛采用分布式SGD过程广泛采用诸如解释的集体通信,以减少通信时间。但是,allreduce会引发大带宽资源,而在许多情况下大多数梯度稀疏,因为许多梯度值是零,并且应该有效地压缩以用于节省带宽。为了减少稀疏梯度通信开销,我们提出了一种稀疏的剪影减速器(S2减速器),这是一种具有收敛保证的新型草图的稀疏梯度聚合方法。 S2减速机仅通过Count-Sketch和Bitmap压缩非零梯度来降低通信成本,并实现有效的已有SGD培训的有效恢复运算符。我们在五种培训模型中对四种最先进的方法进行广泛的评估。我们的结果表明,S2减速机收敛到相同的准确性,降低了81 \%稀疏通信开销,与最先进的方法相比,实现了1.8 $ \ times $ Speedup。
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With the fast development of big data, it has been easier than before to learn the optimal decision rule by updating the decision rule recursively and making online decisions. We study the online statistical inference of model parameters in a contextual bandit framework of sequential decision-making. We propose a general framework for online and adaptive data collection environment that can update decision rules via weighted stochastic gradient descent. We allow different weighting schemes of the stochastic gradient and establish the asymptotic normality of the parameter estimator. Our proposed estimator significantly improves the asymptotic efficiency over the previous averaged SGD approach via inverse probability weights. We also conduct an optimality analysis on the weights in a linear regression setting. We provide a Bahadur representation of the proposed estimator and show that the remainder term in the Bahadur representation entails a slower convergence rate compared to classical SGD due to the adaptive data collection.
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Model counting is a fundamental problem which has been influential in many applications, from artificial intelligence to formal verification. Due to the intrinsic hardness of model counting, approximate techniques have been developed to solve real-world instances of model counting. This paper designs a new anytime approach called PartialKC for approximate model counting. The idea is a form of partial knowledge compilation to provide an unbiased estimate of the model count which can converge to the exact count. Our empirical analysis demonstrates that PartialKC achieves significant scalability and accuracy over prior state-of-the-art approximate counters, including satss and STS. Interestingly, the empirical results show that PartialKC reaches convergence for many instances and therefore provides exact model counting performance comparable to state-of-the-art exact counters.
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Robots are traditionally bounded by a fixed embodiment during their operational lifetime, which limits their ability to adapt to their surroundings. Co-optimizing control and morphology of a robot, however, is often inefficient due to the complex interplay between the controller and morphology. In this paper, we propose a learning-based control method that can inherently take morphology into consideration such that once the control policy is trained in the simulator, it can be easily deployed to robots with different embodiments in the real world. In particular, we present the Embodiment-aware Transformer (EAT), an architecture that casts this control problem as conditional sequence modeling. EAT outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired robot embodiment, past states, and actions, our EAT model can generate future actions that best fit the current robot embodiment. Experimental results show that EAT can outperform all other alternatives in embodiment-varying tasks, and succeed in an example of real-world evolution tasks: stepping down a stair through updating the morphology alone. We hope that EAT will inspire a new push toward real-world evolution across many domains, where algorithms like EAT can blaze a trail by bridging the field of evolutionary robotics and big data sequence modeling.
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Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.
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Deep reinforcement learning has recently emerged as an appealing alternative for legged locomotion over multiple terrains by training a policy in physical simulation and then transferring it to the real world (i.e., sim-to-real transfer). Despite considerable progress, the capacity and scalability of traditional neural networks are still limited, which may hinder their applications in more complex environments. In contrast, the Transformer architecture has shown its superiority in a wide range of large-scale sequence modeling tasks, including natural language processing and decision-making problems. In this paper, we propose Terrain Transformer (TERT), a high-capacity Transformer model for quadrupedal locomotion control on various terrains. Furthermore, to better leverage Transformer in sim-to-real scenarios, we present a novel two-stage training framework consisting of an offline pretraining stage and an online correction stage, which can naturally integrate Transformer with privileged training. Extensive experiments in simulation demonstrate that TERT outperforms state-of-the-art baselines on different terrains in terms of return, energy consumption and control smoothness. In further real-world validation, TERT successfully traverses nine challenging terrains, including sand pit and stair down, which can not be accomplished by strong baselines.
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Graphene quantum dots provide a platform for manipulating electron behaviors in two-dimensional (2D) Dirac materials. Most previous works were of the "forward" type in that the objective was to solve various confinement, transport and scattering problems with given structures that can be generated by, e.g., applying an external electrical field. There are applications such as cloaking or superscattering where the challenging problem of inverse design needs to be solved: finding a quantum-dot structure according to certain desired functional characteristics. A brute-force search of the system configuration based directly on the solutions of the Dirac equation is computational infeasible. We articulate a machine-learning approach to addressing the inverse-design problem where artificial neural networks subject to physical constraints are exploited to replace the rigorous Dirac equation solver. In particular, we focus on the problem of designing a quantum dot structure to generate both cloaking and superscattering in terms of the scattering efficiency as a function of the energy. We construct a physical loss function that enables accurate prediction of the scattering characteristics. We demonstrate that, in the regime of Klein tunneling, the scattering efficiency can be designed to vary over two orders of magnitudes, allowing any scattering curve to be generated from a proper combination of the gate potentials. Our physics-based machine-learning approach can be a powerful design tool for 2D Dirac material-based electronics.
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The unsupervised anomaly localization task faces the challenge of missing anomaly sample training, detecting multiple types of anomalies, and dealing with the proportion of the area of multiple anomalies. A separate teacher-student feature imitation network structure and a multi-scale processing strategy combining an image and feature pyramid are proposed to solve these problems. A network module importance search method based on gradient descent optimization is proposed to simplify the network structure. The experimental results show that the proposed algorithm performs better than the feature modeling anomaly localization method on the real industrial product detection dataset in the same period. The multi-scale strategy can effectively improve the effect compared with the benchmark method.
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